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ANIMATIC 

Final Product 

https://www.youtube.com/watch?v=hkuJ36JpoEg&feature=youtu.be

ANIMATIC

Initial development

After we set out who was doing what, we went to work developing our own little scenes and ideas. I layed out my page with boxes 9cmx16cm wide, so that I could scan on them and work with them on photoshop. At this stage, we only had a lose idea of what the product would look like so I jotted down multiple ideas I had for work.

ANIMATIC

Research

As we neared the end of November, the class is tasked with producing a short 1 minute long film called an "Animatic". To do this we needed to take into account some different aspects in order to separate out the workload. For example, we needed to take into account stuff like camera angles, so before we started doing anything we made a shot list. We started looking at different animators and film makers that we were interested in and looked into their processes of storyboarding.

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shot list.jpg
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Jamie Hewlett
Jamie Hewlett
Paul Driessen
Paul Driessen

WOLRD 4 

SKETCHBOOK DEVELOPMENT 

With it being fairly late in the term at this stage, as a group we decided not to add too much to what was going on already. A group member who had been with this world from the start showed me some of his initial sketches so I could base some concepts around them. I felt that I was getting slightly better at producing colour in my work, and I began to paint more digitally. I found that once I got the hand of working with a graphics tablet, it became a lot easier to sketch and produce some ideas.

WORLD 4

INITIAL DEVELOPMENT AND RESEARCH 

By mid November, the groups had been mixed around yet again. From the "genius" world, I was now working on the "Dementia" world, which was based inside someones own head. My immediate thoughts was that it was quite interesting, and I was looking forward to a change with the people I was working with. I was researching into different types of form, and where I should start in my sketchbook.

WORLD 3 - PART II

New Sketchbook

I had ran out of pages. I had found that I was fairly disorganised in the first 6 weeks of the term. I felt that it would be better to work out of 1 bigger sketchbook, and I disciplined myself to work to filling it. 

A criticism that was placed to me against my previous work was that it was based too much in the manmade - designs copied off other designs. To fit the task of creating an alien world, I needed to look outwards to other sources of inspiration.

At this stage we began to look into colour. I experimented with some painting , and with some digital work on photoshop. I began scanning in some of my work in and editing it digitally. I fairly enjoyed doing this.

COLOUR RESEARCH

As a group, we decided to look at different painters such as Edvard Munch, André Derain and Georges Braque.

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The Scream (1896)  Edvard Munch.jpg
Vilmos Huszar - Vincent.JPG
Stary Night, Edvard Munch (1893) .jpg
Melancholy (1894)  Edvard Munch.jpg
“L’Olivier Pres De L’Estaque_ Braque (1906).jpg
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WORLD 3

When it came around to world 3 I had a lot more of an idea of what is expected of me for my work, even though it started off on a rocky patch. The original idea one of the other groups came up with for the world is that there is an alternative dimension who's inhabitants give humans ideas, and these beings are known as "Geniuses" inhabit it. They are the real reason for any human innovation within the real life world. When playing around with this idea, I initially made up my own little storey board to give some type of structure to things where getting a bit confusing. 

One of the ideas that a previous group had had was that the genius somehow got into an octopus, and the octopus had figured out how to get to another planet. The sketches I did focused in on a scientist, and the octopus who got a hold of one of these "geniuses". While that was going on, I was also looking into the design of the genius's reality, which the previous group had decided that it would be based around roman architecture.  In the end it didn't get used and after a fairly unpleasant group presentation we decided to ditch all of this stuff. We were told that all of this stuff had too much basis in reality and not enough of our own originality in it. So as we began to look at different totals and colour we took our work in a very different direction. 

WORLD 2

Moving onto the second world, I was put into a group which had developed a world in which a cataclysmic event had meant that every animal could breed with any sort of animal. 
At this stage we found it pretty hard to work together on this, as it was a very broad premise and idea which we couldn't really add much too.
For research, I looked into surrealism and Dada to try and explore different types of forms and shapes.

WORLD 1

When first put into groups, we had little idea what to really do.

We started playing about with random ideas to see what we could gather together and eventually we got a basic idea for our own world drawn up. 

We had the idea of a world taken up by conflict of humans and bug like aliens. I wanted to look at desert landscapes and desert cultures to build an idea of what our own version of this would would look like. 

When researching, I looked into the likes of Moebius, a French illustrative artist who's real life name is Jean Giraud. I like his surrealist super futuristic style. I also looked at the game Hollow Knight (2017) for some stylistic influences.  

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Hollow Knight
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